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PLAY DAY GAMES FOR 2010


 Alternative Country

Before play, select hole 1 or 10, 2 or 11, 3 or 12, 4 or 13 etc, until you have 9 holes circled.   The winners are the players with the lowest scores on those holes, minus ½ handicap.

 Discard Three

After play, discard one Par 5, one Par 4 and one Par 3 hole from the final score, and then subtract ½ handicap. 

 Even Holes Front-Odd Holes Back

Add scores for even numbered holes on front nine and odd numbered holes on back nine.  Total the nine holes and subtract ½ handicap.

 Even Holes

Total the scores of the even numbered holes (2, 4, 6, 8, 10, 12, 14, 16, 18), and then subtract ½ handicap.

 Low Net + Putts

Keep track of your score and putts separately.   The winners are the players whose net score plus total putts is the lowest. YES, the putts are counted twice!

 O.N.E.S.

Total gross score on 1, 6, 7, 8, 9, 11, 16, 17 and 18, then subtract ½ handicap.

 Par 4 a Day

Total the gross score of all the Par 4s and subtract ½ handicap.

 Select Your Poison

Before starting, each player selects two Par 5's, three Par 3's and four Par 4's and circles those holes on her card.  After play, total these holes and subtract them and ½ handicap from your gross score.

 Sweet Sixteen

Each player plays her own ball.  At the end of the round, the player can throw out her two worst scores and subtract her entire handicap from the remaining 16 hole gross score. 

 Three Blind Mice

After play, three holes are drawn by tournament committee and those holes are thrown out, then the full handicap is subtracted.  

 Ts & Fs

Total gross scores on holes beginning with the letters T or F (2, 3, 4, 5, 10, 12, 13, 14 and 15), and then subtract ½ handicap.

 Tee to Green

Keep track of your score and putts separately.   The winners are the players whose net score minus total putts is the lowest.

 Ace (Qualifier) Day

Each player plays her own ball and subtracts her entire handicap from the gross score for her net score.

 Six – Six - Six (2-man Team)

6 Holes Alternate Shot - 6 Holes Scramble - 6 Holes Best Ball.

 Step Aside Scramble (4-man Team)

Each player tees off and after the shot is chosen, that player does not play the next shot.  Continue this process until holed out, and then begin again on next hole.

 Shamble (4-man Team)

All players tee off, the best drive is chosen.  From that point, each player plays her own ball into the hole.  Each person’s drive must be used 2 times. The two best net scores per hole are the team score.


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